This is the 'beautiful corner' of RubyShark's upcoming game. We've been using this corner as a testing ground for the art style and assets. I'm responsible for lighting, rock sculpting & textures, grass and tree modelling & texturing, as well as grass and mud texturing on the ground. I also implemented Runtime Virtual Textures for the game. Both the style of the assets and the lighting draw inspiration from Valorant.
The level design blockout was done by Garett Billian.
Towers were made by Nik Bigger and modified by me, the gate was made by Nik and hardsurface props were modelled by Nik and textured with the help of a smart material by Shannon Kowalewski.