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Ruby Shark Games - Beautiful Corner

This is the 'beautiful corner' of RubyShark's upcoming game. We've been using this corner as a testing ground for the art style and assets. I'm responsible for lighting, rock sculpting & textures, grass and tree modelling & texturing, as well as grass and mud texturing on the ground. I also implemented Runtime Virtual Textures for the game. Both the style of the assets and the lighting draw inspiration from Valorant.

The level design blockout was done by Garett Billian.
Towers were made by Nik Bigger and modified by me, the gate was made by Nik and hardsurface props were modelled by Nik and textured with the help of a smart material by Shannon Kowalewski.

Textures generated in Substance Designer

Textures generated in Substance Designer

Low poly tree asset (art direction team fortress 2 mixed with valorant)

Low poly tree asset (art direction team fortress 2 mixed with valorant)

light complexity

light complexity

lighting only

lighting only